Haven´t seen it yet, but I think Disney will be the first to translate 2D animation principles into CG characters. After reading Glen Keane´s interview about Rapunzel Unbraided, I can´t wait to see the animation on that film. The backgroungs are promising too.
I asked my animation instructor if squash and stretch should be applied to the actual mesh but she said, "no" and added that squash and stretch doesn't actually deform your character rather it's just about bending and stretching the limbs as a character lands or jumps etc. Apparently Disney has shown that it's possible to "get away" with deforming the rig.
I kind of thought that actually deforming the mesh to show extreme stretch would create a really cool effect but never actually tried it.
It's obvious that you like this technique but do you have any other thoughts on its pros and/or cons?
As 3d rigs get more complex 3d animators can finally get more and more what they want out of their animation. It's a shame though that so many of them overdo it.. push it too far so it becomes rediculous. they think it looks sexy but my God is it ugly. Madagascar is a good example of this, brrr. Funnily enough directors approve of these scenes. the "style" of animation seems to change. What was once (and should be) a caricature or take on real life, has now become a caricature or take on the animation that the current generation has grown up on. Who was it again that said an art form lasts 3 generations? the first to create it; the second to perfect it; and the third to ruin it.. Animation wise Cicken little does look good though, and my god did they do an amazing job on the Incredibles...
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I thought it was a fun movie.
Haven't seen it yet ....
Haven´t seen it yet, but I think Disney will be the first to translate 2D animation principles into CG characters. After reading Glen Keane´s interview about Rapunzel Unbraided, I can´t wait to see the animation on that film. The backgroungs are promising too.
Great blog, by the way.
Thanks !
I asked my animation instructor if squash and stretch should be applied to the actual mesh but she said, "no" and added that squash and stretch doesn't actually deform your character rather it's just about bending and stretching the limbs as a character lands or jumps etc. Apparently Disney has shown that it's possible to "get away" with deforming the rig.
I kind of thought that actually deforming the mesh to show extreme stretch would create a really cool effect but never actually tried it.
It's obvious that you like this technique but do you have any other thoughts on its pros and/or cons?
As 3d rigs get more complex 3d animators can finally get more and more what they want out of their animation. It's a shame though that so many of them overdo it.. push it too far so it becomes rediculous. they think it looks sexy but my God is it ugly. Madagascar is a good example of this, brrr. Funnily enough directors approve of these scenes. the "style" of animation seems to change. What was once (and should be) a caricature or take on real life, has now become a caricature or take on the animation that the current generation has grown up on.
Who was it again that said an art form lasts 3 generations? the first to create it; the second to perfect it; and the third to ruin it..
Animation wise Cicken little does look good though, and my god did they do an amazing job on the Incredibles...
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